Virtual Reality / VR news stories
How the metaverse will change the future of the supply chain
The metaverse is set to significantly change the way we live and work, so what problems can it solve in supply chain management?
Emirates to launch NFTs and experiences in the metaverse
"Emirates has embraced advanced technologies to improve business processes, enhance our customer offering, and enrich our employees' skills and experiences."
Accenture launches dedicated Metaverse Continuum business group
Accenture has launched a dedicated Metaverse Continuum business group as physical and virtual realities converge.
Virtual Reality / VR
Kiwi tech founder pitching VR health tech startup at SXSW
Christchurch-based tech founder Adam Hutchinson has been selected to pitch oVRcome at the South by Southwest Festival in Austin, Texas.
Virtual reality game Wanderer puts New Zealand developers on world stage
A major console-maker has for the first time released a Kiwi-made virtual reality (VR) game.
Embracing the Metaverse: Accenture's critical insight in Fjord Trends 2022 report
With the Metaverse set to drastically change the way companies conduct business, it is now more vital than ever for employers to prepare and respond accordingly.
A new way to test user experiences in Facebook, Metaverse, and VR
Video-based human insight company UserTesting has released new templates for its Human Insight Platform, enabling fast, opt-in feedback from any metaverse or virtual reality user, including those using Meta (formerly Facebook).
Virtual reality investment explodes in 2021 - report
"The unprecedented level of private capital investment in the virtual reality sector indicates how much investors are really starting to see how this market is set to explode."
2022 will see increasing AI role in augmented and virtual reality
Artificial intelligence will play an increasing role in augmented and virtual reality in 2022, according to ABI Research.
BREAKING: Facebook rebrands to Meta, Zuckerberg unveils 'metaverse'
"The metaverse will feel like a hybrid of today's online social experiences, sometimes expanded into three dimensions or projected into the physical world."
Virtual reality could help treat anxiety - research
The research could pave the way for large-scale efficacy testing, clinical use and cost-effective delivery of intelligent individualised VR technology.
Hands-on review: HTC Vive Focus 3 VR Headset
The Focus 3 is certainly a very capable VR headset that’s easy to set up and comfortable to wear.
Virtual Reality / VR
Snobal launches VR collaboration app for remote working and studying
Available globally now from the Snobal website, the newly launched app builds on the company's eight years experience in developing cloud VR/AR solutions for enterprise and education.
Virtual Reality / VR
Bringing jury to crime scene via VR provides more accurate results
The University of South Australia finds overwhelming evidence in favour of using VR in the courtroom by putting jurors in the middle of a crime scene.
Kaspersky's VR simulation game allows executives to work as IT security specialists
Kaspersky has created a VR game where executives can work as information security specialists, giving them a better understanding of cybersecurity.
Interview: Thomas Dexmier- HTC Vive Country Manager A/NZ
With the recent announcement of the Vive Pro 2 and Vive Focus VR headset, Techday’s Darren Price chatted with HTC country manager for A/NZ Thomas Dexmier.
Hands-on review: HTC Vive Pro 2 VR headset
It may not be cheap, but it should be very appealing for gamers wanting the very best VR experience.
The HTC VR legacy - the past, present, and future of Vive
It’s amazing to think that just six years ago, virtual reality was really still just a promise.
Hands-on review: OCULUS Quest 2
The Oculus Quest 2 is my first and long overdue foray into the world of virtual reality, and I've been having fun.
The three layers of a successful digital transformation project
2021 brings hope of new opportunities for C-suite executives. CIOs and their IT teams who get the right mix now can bake success into their digital business strategy.
IDTechEx: AR/VR/MR market to reach US$30 billion by 2030
This market will impact many different industries and future innovations will continue its growth in the wearables market.
AR and VR presents huge potential for construction industry, but businesses slow to adopt
According to GlobalData, the construction industry is slowly shifting from years of the wait-and-watch stance to adopting digital technologies to improve the overall project lifecycle from conceptual design to construction.
VR technology could be worth $8b by 2030 - IDTechEx
"Virtual, augmented and mixed reality products have continued to receive high levels of funding and investment during the 2010 decade. This is predicted to continue into the next decade,” the firm explains.
New research project uses VR to make Australian roads safer
Virtual reality technology is being used to improve pedestrian safety for older Australians, thanks to the work of researchers at the University of South Australia.